An interactive graphic novel.
PC/Mac/Linux: Sept. 18th 2018,
Nintendo Switch: Oct. 15th 2020.
PEGI: 16 — ESRB: Mature 17+
based in Bordeaux, France.
founded in 2007.
21 rue des Retaillons
33 300 Bordeaux
Seers Isle is an interactive graphic novel for PC, Mac & Linux. It was released on Tuesday, September 18th 2018 on PC, Mac and Linux.
It will be released on Nintendo Switch on Thursday, October 15th 2020 (preorders available on October 1st 2020).
It’s a narrative game, set in a fantasy version of medieval northern Europe, where your choices impact the fate of a group of characters.
“The island… It was my prison.
For ages, I roamed the land, helpless, looking for a way out…
… And then, they arrived.”
A group of shaman apprentices set foot on the shores of a sacred island to be initiated to magic.
As they progress through the wilderness, looking for the “Seers”, their spirit-guides, they realize they’re not alone.
Who is this strange horned woman they are seeing in their dreams?
Reveal Teaser Video (Youtube)
— Independent Game Festival Awards 2019: “Excellence in Narrative” Award Finalist, San Francisco, USA, 2019,
— Indie Prize 2019: “Best Audio” Award, nominations for “Best Art” and “Best Game Narrative”, Casual Connect, London, UK, 2019,
— Animation First Festival: Official Selection, French Institute/Alliance Française, New York, USA, 2019,
— Indie Game Factory 2018: “Best Game”, Bordeaux, France, 2018,
— Literary festival “Des Livres & Moi”: Official Selection, Centre François Mauriac, Domaine de Malagar, France, 2018.
— “[I]t’s a good read, it has great art, and the narrative structure has some cleverness to it. I came away solidly pleased with it.”, 2019 IGF nominees: my favorites, Andrew “Zarf” Plotkin, personal blog,
— “Great art direction and an absolutely lovely score sets Seers Isle miles apart from the competition”, Visual Novel ‘Seers Isle’ Will Have You Unraveling Striking Mysteries, Thomas Faust, Indie Games Plus,
— “Seer Isle once again proves that Nova-box know how to make a visual novel with choices that matter. It’s rich, artistic, emotion and mysterious, and it draws you in quickly and holds your attention rapt. The twists are surprising, the characters are relatable and the environments are gorgeous. Seers Isle is about as perfect as visual novels can get if you ask me.”, Seers Isle Review, Jacob Wood, Indie Hangover,
— “We need more games like Seers Isle with complex narrative intentions to demonstrate gaming’s relevance as a storytelling medium. It doesn’t hurt that this innovative story structure also includes memorable characters and inviting art design.”, Seers Isle Review, Cole Brayfield, The Indie Game Website,
— “On est donc souvent passif devant Seers Isle, mais ce n’est pas grave : cela ne nous empêche pas d’être transportés par l’univers et la narration de ce voyage initiatique.”, Les meilleurs jeux vidéo de septembre, Corentin Lamy, Le Monde,
— “Seers Isle est une histoire captivante et agréable à suivre grâce à ses personnages, ses illustrations et sa musique appuyant sur l’ambiance.”, Indie Review – Seers Isle, une dangereuse initiation chamanique, Seldell, IndieMag,
— “Seers Isle est bien plus captivant que j’aurais pu l’imaginer. Il réussit à rendre vivant et interactif un genre qui ne l’est pas. Il faut saluer sa bande-son de grande classe, et sa direction artistique magnifique.”, Seers Isle – Le cycle des chamans disparus, Veltar, The Pixel Post,
— “Seers Isle, une aventure narrative par le studio bordelais Nova-box”, News — “Carnet Rose”, Jarod, Gamekult,
— “[Seers Isle is one] of the in-development indie games that I’m looking forward to playing the most.”, 12 cool-looking indie games in development right now, Andy Kelly, PCGamer,
— “Seers Isle nos envuelve con su artesana belleza audiovisual en una historia en la que a través de las mismas mecánicas nos haremos una pregunta tan vieja como el ser humano: ¿Tenemos control sobre nuestro destino?”, Seers Isle, análisis, Laura Luna, MeriStation.
Nova-box is small independent game studio, created ten years ago (in October 2007). During the first years, they worked mainly as subcontractors specialized in Artificial Intelligence and user experience design for larger game studios. Since 2013, they create and publish their own narrative games, starting with “Echoes, Season 1: Greenhearth” on iOS from 2013 to 2015, and followed by the critically acclaimed “Along the Edge” in 2016.
Nicolas Fouqué is a freelance artist. School of Fine Arts graduate, he also has a degree in Game Art and started making video games in 2007 at Mad Monkey Studio. Freelance illustrator since 2010, he was the art director of “9 Elefants” (Microids, 2013). He formed a long term partnership with Nova-box, and is the main artist and art director of all their games since 2013.
Geoffroy Vincens is a writer and a narrative designer. He wrote “Along the Edge” in 2016 and co-authored “Echoes” (2013-2015), “Orphan Age: Diaries” (2017), and “My Hero Firefighter” (2008).
Raphaël Le Bobinnec is a game developer. He is in charge of all things technical at Nova-box.
Camille Marcos and Julien Ponsoda, from the collective “Illustrason”, are soundtrack composers for movies and video-games. They composed and recorded the soundtrack and created the sound design of Seers Isle.
Nicolas Fouqué — Art
Geoffroy Vincens — Words
Raphaël Le Bobinnec — Code
Camille Marcos & Julien Ponsoda — Music
Rachel Capie — English Localization
Alix de Yelst — Proofreading
Benjamin Dimanche & Yannick “Tavrox” Elahee — Marketing & PR
Esther Chahian, Manon Salomon & Ambre Sedogbo — Art Interns
The Musicians — Gabriel Bille (cello), Christelle Canot (vocals), Aldebaran Garrido (viola), Camille Marcos (flute, bass clarinet), Julien Ponsoda (trombone, guitarlele), Claire Sciacco (violin), Geoffroy Vincens (bouzouki).
Made with the support of le CNC and la région Nouvelle-Aquitaine:
“avec le soutien du FAJV, fonds cofinancé par le Centre National du Cinéma et de l’Image animée et le Ministère de l’Economie et des Finances.”
Geoffroy and Nico are available for interviews (in English and in French).